Self Shadow

Open Access SIGGRAPH 2017 Conference Content for a limited time Recordings Live Streaming Sessions Courses An Interactive Introduction to WebGL

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The website blog.selfshadow.com presently has an average traffic classification of zero (the smaller the higher page views). We have examined nineteen pages inside the web page blog.selfshadow.com and found two hundred and fifty-eight websites linking to blog.selfshadow.com. There are three public network platforms acquired by this website.
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LINKS TO DOMAIN

Icare3D Blog

Research, Computer Graphics and GPU. NVIDIA just launched the second-generation Maxwell architecture. With the GM204 GPU, which is I believe, an incredible chip. These features are exposed in form of new OpenGL extensions in the R344 driver.

Steve McAuley

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Once Jorge had made the suggestion .

Adam Celareks blog Just another weblog ;

Mixing OpenGL with Ray Tracing via NVIDIA CUDA for indirect lighting effects. This post is about a demo called Firefly for a course. In Vienna University of Technology. The goal was the create a graphics demo. Meaning a program with 3d animation which runs in real time, without user interaction, for few minutes and shows interesting graphic effects.

ZigguratVertigos Hideout in search of the perfect pixel

In search of the perfect pixel. Just got back from Los Angeles, where I presented in the Open Problems in Real-Time Rendering Course. You can also download my slides with notes here. Super grateful to have been part of this initiative. Lots of great content was presented. Thanks to everyone who came to the course! August 7, 2017.

Latest Posts Filmic Worlds

As you have probably noticed, there are a lot of color correction algorithms out there. It can be a bit daunting to figure out the best combination of tools to use on a given project. Filmic Tonemapping with Piecewise Power Curves.

Graphic Rants

Graphical, textual ramblings of a coder. Saturday, March 29, 2014. From a business model point of view I feel it has been covered better than I could possibly say.

0xjfdube Random programming stuff

In my previous post on implementing a recursive read-write spinlock. I briefly talked about trivial optimizations that could be done to improve the time spent in the lock functions. Test that only test the reader locks without any writers involved, and a. Measuring optimizations from the first post.

Resource for Computer Graphics - Ke-Sen Huangs Home Page

D from the Department of Computer Science. Open Access to ACM SIGGRAPH-Sponsored Content. For both SIGGRAPH and SIGGRAPH Asia, conference content is freely accessible in the ACM Digital Library. For a one-month period that begins two weeks before each conference, and ends a week after it concludes.

p1xelcoder Olivers website

The views expressed on this website are my own and not necessarily those of my employer.

Real-Time Rendering Resources

This is the main resources page for the book Real-Time Rendering. 1045 pages, from A. Read the first three chapters. Or order it from Amazon. The whole book is available on Books24x7.

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BLOG.SELFSHADOW.COM SERVER

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Self Shadow

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Open Access SIGGRAPH 2017 Conference Content for a limited time Recordings Live Streaming Sessions Courses An Interactive Introduction to WebGL

PARSED CONTENT

The website states the following, "An Interactive Introduction to WebGL and three." We viewed that the web page also stated " An Introduction to Laplacian Spectral Kernels and Distances Theory, Computation, and Applications." It also said " Applications of Visual Perception to Virtual Reality Rendering. Computing and Processing Correspondences with Functional Maps. Directional Field Synthesis, Design, and Processing."

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